Blender - very powerful mesh modeling tool, not parametric (AFAIK!!! I'm not a poweruser, not even advanced user, maybe noob+ with blender), super steep learning curve, I seen stuff ppl make with it in a very short time and it's a "wow". I never used most of them so can't say nothing but it's a magic 5 most artists I know use when I'm talking about sculptors and artists popular "artists" pack is "Maya, blender, Houdini, ZBrush, Mudbox". ZBrush - all the artists I know use this one, for me it was too weird to use but my friends sculptors, painters etc. Soft Image XSI (before autodesk got them, no clue how good is now under autodesk) - very powerful for video, modeling is something between professional engineering tools and organic artistic tools, steeper learning curve then LightWave, super powerful plugins, some of the plugins cost more then my house. LightWave - exist for many decades, very good for mesh modeling, not a very big community, kinda dead, nice and easy learning curve I'll talk only about the SW I know and use, there are many more but I can't talk from personal experience so. Depends what you want to model and what amount of $$$ is not too much
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